Pinball FX 2 (stylized as Pinball FX2) is a pinball video game for Xbox 360, Xbox One, and Microsoft Windows (XP and higher)[1] and is the sequel to Pinball FX. It was developed by Zen Studios and published by Microsoft Studios. It was released on October 27, 2010 via the Xbox Live Arcade service. The game includes several new features, such as local multiplayer and the ability to tweak table settings. Players can also import all of the tables from Pinball FX they had previously purchased. The Windows 8 version of Pinball FX 2 was released on the Windows Store on October 27, 2012, two years after the original XBLA release.[2] The game was subsequently released for other Windows platforms via Steam on May 10, 2013.[1] Pinball FX 2 was announced for Windows Phone in February 2012.[3]
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Pinball FX 2 uses the same basic rules as a physical pinball machine, but in a virtual environment. As with a traditional pinball machine, the player fires a steel ball onto the playfield using a plunger. Once the ball is in play the player controls the flippers and can nudge the machine to influence the path of the ball.[4] Each of the game's tables become more complex as the game advances, opening new paths and opportunities.[4]
Pinball FX 2 is available free of charge and includes tables that can be played with a set time limit (Xbox and Steam) or fully with video advertisements (Windows 8). Players can choose to download an expansion pack dubbed Pinball FX 2 Core which unlocks four tables: BioLab,[6] Pasha,[7] Rome,[8] and Secrets of the Deep.[7] Additional tables can be purchased individually, or via compilations. The first compilation, titled Pinball FX Classic, contains four tables from the original Pinball FX.[9] As the original Pinball FX was delisted from Xbox Live Marketplace, people who purchased Pinball FX receive the Classic collection, as well as other tables they purchased for that title, for free. The second compilation, Marvel Pinball, has four pinball tables based on major Marvel Comics characters: Blade, Iron Man, Spider-Man, and Wolverine.[10] Achievements are based on the table rather than the game, allowing Pinball FX 2 to have a record 2050 gamerscore and 97 achievements on Xbox Live Arcade.[11][12][note 1] Each table can also be tweaked and configured via the game's Operators menu. This allows players to adjust where certain parts of the table are located and how many points unlock special sections and features of the table.[5] On April 20, 2011, the Mars table was released. Themed around the planet of the same name, it is the first new individual table since the release of Pinball FX 2.[13] On August 31, 2011, Pinball FX 2 received its first original individual table with the release of Ms. Splosion Man, a table based on the Xbox Live Arcade platformer of the same name developed by Twisted Pixel Games.[14] From October 26 to November 2, 2011, the full version of the Paranormal table was given away for free as a gift to the game's fans.[15] On September 4, 2012, a table based on the popular PopCap Games title Plants vs. Zombies was released for both Pinball FX 2 and the newly released Zen Pinball 2 for the PlayStation 3 and PlayStation Vita.[16] On December 12, 2012, four tables from Zen Pinball were released for Pinball FX 2, leaving only one PlayStation 3-exclusive table from the original Zen Pinball remaining on that platform.[17] Said last table, a table based on Ninja Gaiden Sigma 2, was finally released on the Xbox One version on December 4, 2014,[18] thus removing all table exclusivity for Zen Pinball.
Zen Studios Managing Director Zsolt Kigyossy detailed the reasons for focusing primarily on pinball games. "We have guys in the studio who have spent countless hours and pockets full of money at arcades playing pinball."[25] Kigyossy explained that the design process for the tables begins with a conceptual design on paper. Basic 3D models and shapes are then created and implemented into a test environment. The artists then add graphical details and animations. Once gameplay and visual design is complete a final pass is made "properly lighting the table, so the tables becomes lifelike."[25] Simultaneously other designers work on the LED display system, sound and gameplay mechanics. The game then spends two to three months in testing before the table is considered ready for release. The entire process takes approximately six months per table.[25] Kigyossy further stated the team plans to "keep the tables coming, support our games long term, and give fans a great selection to choose from."[25]
The developers stated that they listened to fan responses from the first game and implemented those ideas into the sequel. "We have been listening to our fans and building the pinball game that they envisioned," stated Kigyossy. "It took a little longer than expected, but we have designed a game that unifies the online community, and takes all the social features to the next level."[21] The game was made available free of charge and gives players the ability to try any table for a limited time. Players can then elect to download Pinball FX 2 Core which unlocks full versions of the Pinball FX 2 tables. Owners of the original Pinball FX can import their existing tables, then selectively choose which of the new tables they want to download.[21] Players who do not own Pinball FX can purchase the Pinball FX Classic pack, which contains the three original tables along with the free downloadable table from the original game.[21] Kigyossy hinted that some of the exclusive tables from Zen Pinball would be coming in the future to Pinball FX 2,[25] which was realized when the Mars table was released on April 20, 2011.[26] Zen Studios announced on February 29, 2012 that the game would be available for free along with the Sorcerer's Lair table for Windows 8 users, with the additional tables available as premium downloadable content.[27] It was released on the new OS for download from the Windows Store on October 27, 2012, although the Mars table was provided for free instead.[2]
Pinball FX 2 received positive reviews from critics. On the aggregate sites GameRankings and Metacritic, it holds a score of 86.13% and 88/100, respectively.[34][35] Both sites report a majority review scores of 80% and higher.[40][41] Sales were high its first week of release, moving over 19,000 units.[42] 2010 sales have exceeded 82,000 units for the Core pack. Individual downloadable table sales have ranged from 47,000 to 97,000 units.[43] Reviewers felt the game was an improvement over its predecessor, Pinball FX. GamesRadar's Matthew Keast stated "You'll forget you're not playing an actual table."[44] Nick Chester of Destructoid added "Zen [Studios] already has pinball on consoles nailed."[7]
Pinball FX2 Full Crack is a Pinball Game with three-dimensional graphics (Pinball 3D), good physics and addictive gameplay. Pinball FX 2 is a great simulation of the popular types of slot machines endowed with interactive gaming table and a unique scoring system, which provides additional bonuses for the performance of certain in-game tasks. Pinball FX2 pairs classic pinball gameplay with themes from Star Wars, Marvel and more.
Minimum Requirements:Windows XP/Vista/7/81.6 GHz processor512 MB RAM1.2 GB free hard disk spaceDirectX 9.0Installation tips:Install gameCopy crack to installation directory (replace)Block the game with the firewallDoneDownload:Pinball FX 2 Full Crack [MediaFire] Crack Only [MediaFire] Crack + Setup
So I am sorry to resurrect an old thread, but I have managed to get this running very well on my cabinet moving it to windows 8. It only supports one monitor, so I put the DMD on the bottom left, out of the way. As for controls, I reprogrammed my ipaq to left/right arrows, and the 2nd buttons to up/down arrows. With the plunger being enter and the exit button being escape, this integrates extremely well into a cabinet.
If you're willing to say ditch hyperpin and go fully pinball fx2, (or build a 2nd cabinet for this purpose), then you can have this boot up to metro, only have pinball fx available, hit enter to start it, and use the four buttons above to select games, navigate all menus, and even change in game settings. I even used joytokey to translate my analog nudge controls into key presses that pinball fx2 accepts and set joytokey to autorun.
There are currently a slew of games, maybe 20 or so. More will be coming. I bought them all. As for the quality, there really is no comparison between this and visual pinball or future pinball. The physics are really good. Shots go where you'd expect off the flippers and it even implements ball spin well. Most tables have 4-5 ramps, several lower (hidden) playfields you have to get to, changing ambiance such as moving characters, night to day transitions, etc. It's really pretty awesome.
As far as a single cabinet that integrates both, it will be hard. You could add future pinball pretty easily. It actually supports non rotated 1080x1920 resolution in arcade mode. Visual pinball would probably do ok in this also if all the tables were redone lol. As it stands, you'd have to script rotating the monitor when hyperpin launches and exit hyperpin to go to pinball fx. It could definitely be done.
As for the physics, I think there is no comparison between visual pinball and pinball fX2. Pinball fx2 physics blow it away. The flipper physics in vp are very bad. In pb fx, the ball goes where you expect it to go.You can live catch and the physics engine takes ball spin into account. Yes, the game plays very arcadish, but the physics are really great. Also way better than farsight's. 2ff7e9595c
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